
Keep additions or extensions to a minimum to preserve the original song as best as possible. If the intro can be preserved then it stays.Ģ. Cut as little from the tracks as possible.

I decided to handle it a bit differently from Sole, and stuck to two rules when working on the tracks.ġ. As a result fans of this game will immediately question how looping it was possible, and then upon listening to the tracks will immediately notice they are looped weird. Terraria on the other hand loops the whole track with Journey's Beginning being the only exception, and even then it cheats by having two tracks dedicated to it, one with it's intro and one without it, simulating that effect. The game uses dynamic soundtracks that can tell when a certain part of the song has been played and ignore it in subsequent loops allowing for songs to have single-play intros. I would strongly recommend against making Klonoa 2's soundtrack your first attempt at looping, the pain and suffering was great.

However due to the changes of 1.4 my wavebank became no longer valid and the person who created it appears to have gone on an indefinite hiatus, thus I decided to take matters into my own hands. This music pack replaces every single track in the game (Otherworld tracks excluded) with tracks from the 2001 PS2 game Klonoa 2: Lunatea's Veil.Īs far as modifying the game, creating music/resource packs, and especially mixing/looping music goes I am a newcomer to it all! This was at one point my personal wavebank playlist (albeit slightly altered) from 1.3 created by the forum user Sole Terrarian. ~The Klonoa 2: Lunatea's Veil Music Pack~
